Users with optically tracked controllers like Touch may unintentionally screw themselves over, since some stances require you to swing on the very edge of the controller’s operating range, meaning you have to be keenly aware of how you hold them as to not lose tracking. With its striking, charging and stance system, Broken Edge takes a good stab at making you forget you have a weightless sword in your hand, although many may find it inconsistent. Not being able to feel the sword whooshing in the air and striking a foe is just a current hardware limitation that studios have to design around to make their worlds feel more solid. Like all VR games, Broken Edge would benefit from better physical tactility. Still, it has all of the ingredients of a game that will attract fencing champs and would-be roleplayers looking to avenge their fathers (or prepare to die). Its combat system encourages extreme accuracy-maybe even more so than traditional fencing-which may weed out some players from becoming long-term users. To be frank, Broken Edge feels like one of those games that will attract a hardcore niche of players who will stick around to keep servers populated during specific hours of the day. I’ll cover those more in the Immersion section below. The same goes for specific charging stances that give you a second wind, or protection during the battle. not flaming with an ethereal glow) will only send your opponent back to his starting place unharmed. Going in for the kill with a normal blade (i.e. You can gain the advantage by cutting down the other player’s sword, or go in for the kill with an ‘awakened’ (charged-up) blade. There’s two ways to go about winning any fight, and I think they’re actually pretty clever considering this isn’t a physics-based sword game-it’s more of a game of sword tag than what you might see in similar dueling games like Ironlights or Swords of Gurrah. Enemies move automatically towards you while you stay in one place, so you’ll be tested on dodging ability and accuracy once enemies move their way into the kill range. Image courtesy Fast Travel Games, TrebuchetĬampaign matches pit you against four AI in succession, typically first against two classes which are best balanced against your own class and then The Tyrant. Leveling up gets you into higher ranked matches online, but more about that later. The end goal throughout each campaign run is to see whether you can make it to the Tyrant. Broken Edge makes it easy to step into roleplaying, as you’ll naturally feel the vibe of each class and start tossing out slick moves you totally didn’t drudge up from the part of your brain that stores every flourish from ’80s classic film Highlander (1986). There’s also the Tyrant with a mighty Zweihänder, although that class is only available as a playable character once you’ve reached a high enough rank. Distinct classes make for awesome vehicles for roleplay, as they force you to use specific fighting styles, although the sword-swinging experience can feel somewhat transient since crossing blades may be a little too unintentional at times.īroken Edge is very much a multiplayer-focused game, although it does offer a single player campaign that challenges you to use every class through structured battles and level up against all other classes. If you’re looking for a robust single-player experience, you may not find it in Broken Edge, although AI does make for good sparring partners that will teach you the ropes of each of the game’s various classes.Īt launch, five basic classes are playable in both multiplayer and solo mode: a dual-katana Samurai, a long sword using Barbarian, a Knight with dual swords and shield, a Persian with dual scimitar, and a Duelist with rapier and cutlass. Broken Edge is a sword fighting simulator that throws you into an arena and pits you against either an AI or online competitor for some mano a mano dueling action.
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